MD_UseEnumValuesAsMaskValuesInEditor

Metadata that signals to the editor that enum values correspond to mask values instead of bitshift (index) values.

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h

Include

#include "EdGraphSchema_K2.h"

Syntax

static const FName MD_UseEnumValuesAsMaskValuesInEditor;

Remarks

Metadata that signals to the editor that enum values correspond to mask values instead of bitshift (index) values.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss