| FNodeHandlingFunctor::Compile()
|
Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h |
Include |
#include "CallFunctionHandler.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/CallFunctionHandler.cpp |
virtual void Compile
(
FKismetFunctionContext & Context,
UEdGraphNode * Node
)
Virtual void Validate(FKismetFunctionContext& Context, UEdGraphNode* Node) {}