FKCHandler_CallFunction::CreateFunctionCallStatement

Searches for the function referenced by a graph node in the CallingContext class's list of functions, validates that the wiring matches up correctly, and creates an execution statement.

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h

Include

#include "CallFunctionHandler.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/CallFunctionHandler.cpp

Syntax

void CreateFunctionCallStatement
(
    FKismetFunctionContext & Context,
    UEdGraphNode * Node,
    UEdGraphPin * SelfPin
)

Remarks

Searches for the function referenced by a graph node in the CallingContext class's list of functions, validates that the wiring matches up correctly, and creates an execution statement.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss