| FNodeHandlingFunctor::Transform()
|
Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h |
Include |
#include "VariableSetHandler.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/VariableSetHandler.cpp |
virtual void Transform
(
FKismetFunctionContext & Context,
UEdGraphNode * Node
)