FOptionalPinManager::CanTreatPropertyAsOptional

Can this property be managed as an optional pin (with the ability to be shown or hidden)

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h

Include

#include "K2Node.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp

Syntax

virtual bool CanTreatPropertyAsOptional
(
    FProperty * TestProperty
) const

Remarks

Can this property be managed as an optional pin (with the ability to be shown or hidden)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss