FOptionalPinManager::CreateVisiblePins

Creates a pin for each visible property on the specified node

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h

Include

#include "K2Node.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp

Syntax

void CreateVisiblePins
(
    TArray< FOptionalPinFromProperty > & Properties,
    UStruct * SourceStruct,
    EEdGraphPinDirection Direction,
    class UK2Node * TargetNode,
    uint8 * StructBasePtr,
    uint8 * DefaultsPtr
)

Remarks

Creates a pin for each visible property on the specified node

Parameters

Parameter

Description

Properties

The property array

SourceStruct

The source structure to update the properties array from

Direction

Direction of pins to create

TargetNode

Node to generate pins for

StructBasePtr

Struct that is iterated over, to represent the current version of the data

DefaultsPtr

Struct that is iterated over, to represent the default version of the data, used for delta serialization

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