| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundNodeSpawner.h |
Include |
#include "BlueprintBoundNodeSpawner.h" |
class UBlueprintBoundNodeSpawner : public UBlueprintNodeSpawner
Takes care of spawning various bound nodes. Acts as the "action" portion of certain FBlueprintActionMenuItems.
Name | Description | ||
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CanBindObjectDelegate |
A delegate to perform specialized node binding verification |
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FindPreExistingNodeDelegate |
A delegate to find a node that is already spawned, instead of spawning a node we will focus on the pre-existing node found by the delegate |
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OnBindObjectDelegate |
A delegate to perform specialized node setup during binding |
Name | Description | |
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UBlueprintBoundNodeSpawner ( |
Name | Description | ||
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UBlueprintBo... |
Create ( |
Name | Description | ||
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FBlueprintNo... |
GetSpawnerSignature() |
We want to be able to compare spawners, and have a signature that is rebuildable on subsequent runs. |
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UEdGraphNode... |
Invoke ( |
Takes care of spawning a node for the specified graph. |
Name | Description | ||
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BindToNode ( |
Attempts to apply the specified binding to the supplied node. |
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IsBindingCompatible ( |
Checks to see if the specified object can be bound by this. |
Name |
Description |
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FCanBindObjectDelegate |
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FFindPreExistingNodeDelegate |
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FOnBindObjectDelegate |