| IBlueprintNodeBinder::BindToNode()
|
Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h |
Include |
#include "BlueprintComponentNodeSpawner.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintComponentNodeSpawner.cpp |
virtual bool BindToNode
(
UEdGraphNode * Node,
FBindingObject Binding
) const
Attempts to apply the specified binding to the supplied node.
True if the binding was successful, false if not.
Parameter |
Description |
---|---|
Node |
The node you want bound. |
Binding |
The binding you want applied to Node. |