| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintEditorSettings.h |
Include |
#include "BlueprintEditorSettings.h" |
class UBlueprintEditorSettings : public UObject
Name | Description | ||
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bAllowExplicitImpureNodeDisabling |
If enabled, nodes can be explicitly disabled via context menu when right-clicking on impure nodes in the Blueprint editor. |
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bAlwaysShowInterfacesInOverrides |
If set interface functions will always show in the overrides menu, even if they are already shown in the interfaces menu |
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bAutoCastObjectConnections |
If enabled, then you'll be able to directly connect arbitrary object pins together (a pure cast node will be injected automatically). |
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bBlueprintNodeUniqueNames |
If enabled, blueprint nodes in the event graph will display with unique names rather than their display name. |
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bCompactCallOnMemberNodes |
If enabled, then call-on-member actions will be spawned as a single node (instead of a GetMember + FunctionCall node). |
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bDrawMidpointArrowsInBlueprints |
Style Settings. |
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bExposeAllMemberComponentFunctions |
If enabled, then ALL component functions are exposed to the context menu (when the contextual target is a component owner). |
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bExposeDeprecatedFunctions |
If enabled, deprecated functions will be visible in the context menu and will be available for override implementation. |
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bFavorPureCastNodes |
If enabled, then placed cast nodes will default to their "pure" form (meaning: without execution pins). |
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bFlattenFavoritesMenus |
If enabled, then your Blueprint favorites will be uncategorized, leaving you with less nested categories to sort through. |
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bHideConstructionScriptComponentsInDetailsView |
If set will exclude components added in a Blueprint class Construction Script from the component details view |
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bHideUnrelatedNodes |
If true, fade nodes which are not connected to the selected nodes |
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bHostFindInBlueprintsInGlobalTab |
If set, the global Find in Blueprints command (CTRL-SHIFT-F) will be hosted in a standalone tab. |
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bIncludeCommentNodesInBookmarksTab |
If enabled, comment nodes will be included in the tree view display in the Bookmarks tab. |
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bJumpToNodeErrors |
When enabled, if a blueprint has compiler errors, then the graph will jump and focus on the first node generating an error |
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bNavigateToNativeFunctionsFromCallNodes |
If set, double clicking on a call function node will attempt to navigate an open C++ editor to the native source definition |
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BookmarkNodes |
Blueprint bookmark nodes (for display) |
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Bookmarks |
Blueprint bookmark database |
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bShowAccessSpecifier |
If set we'll show the access specifier of functions in the My Blueprint view |
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bShowActionMenuItemSignatures |
Developer Settings. |
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bShowBookmarksForCurrentDocumentOnlyInTab |
If enabled, only the bookmarks for the current document will be shown in the Bookmarks tab. |
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bShowContextualFavorites |
If enabled, then a separate section with your Blueprint favorites will be pined to the top of the context menu. |
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bShowDetailedCompileResults |
Perf Settings. |
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bShowEmptySections |
If set we'll show empty sections in the My Blueprint view. |
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bShowGraphInstructionText |
Determines if lightweight tutorial text shows up at the top of empty blueprint graphs |
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bShowInheritedVariables |
If set we'll show the inherited variables in the My Blueprint view. |
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bShowParentClassInOverrides |
If set then the parent class will be listed next to the override function name in the overrides function menu |
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bShowShortTooltips |
If true, use short tooltips whenever possible |
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bShowViewportOnSimulate |
If true will show the viewport tab when simulate is clicked. |
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bSpawnDefaultBlueprintNodes |
If set will spawn default "ghost" event nodes in new Blueprints, modifiable in the [DefaultEventNodes] section of EditorPerProjectUserSettings |
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bSplitContextTargetSettings |
Workflow Settings. |
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CompileEventDisplayThresholdMs |
Minimum event time threshold used as a filter when additional details are enabled for display in the Compiler Results tab. |
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GraphEditorQuickJumps |
Blueprint graph editor "Quick Jump" command bindings |
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NamespacesToAlwaysInclude |
The list of namespaces to always expose in any Blueprint (local per-user) |
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float |
NodeTemplateCacheCapMB |
The node template cache is used to speed up blueprint menuing. |
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TEnumAsByte< ES... |
SaveOnCompile |
Compiler Settings. |
Name | Description | |
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UBlueprintEditorSettings ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |