UBlueprintNodeSpawner::GetSpawnerSignature

We want to be able to compare spawners, and have a signature that is rebuildable on subsequent runs.

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References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h

Include

#include "BlueprintNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSpawner.cpp

Syntax

virtual FBlueprintNodeSignature GetSpawnerSignature() const

Remarks

We want to be able to compare spawners, and have a signature that is rebuildable on subsequent runs. So, what makes each spawner unique is the type of node that it spawns, and any fields the node would be initialized with; that is what this returns.

Returns

A set of object-paths/names that distinguish this spawner from others.

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