Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h |
Include |
#include "BlueprintNodeSpawner.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSpawner.cpp |
virtual FBlueprintNodeSignature GetSpawnerSignature() const
We want to be able to compare spawners, and have a signature that is rebuildable on subsequent runs. So, what makes each spawner unique is the type of node that it spawns, and any fields the node would be initialized with; that is what this returns.
A set of object-paths/names that distinguish this spawner from others.