| UBlueprintNodeSpawner::Prime()
|
Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h |
Include |
#include "BlueprintNodeSpawner.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSpawner.cpp |
virtual void Prime()
Not required, but intended to passively help speed up menu building operations. Will cache a node-template (via GetTemplateNode), along with any expensive text strings, to avoid constructing them all on demand.