UBlueprintNodeSpawner::Prime

Not required, but intended to passively help speed up menu building operations.

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MacOS
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Override Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h

Include

#include "BlueprintNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSpawner.cpp

Syntax

virtual void Prime()

Remarks

Not required, but intended to passively help speed up menu building operations. Will cache a node-template (via GetTemplateNode), along with any expensive text strings, to avoid constructing them all on demand.

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