Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h |
Include |
#include "BlueprintVariableNodeSpawner.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp |
static UBlueprintVariableNodeSpawner * CreateFromLocal
(
TSubclassOf< UK2Node_Variable > NodeClass,
UEdGraph * VarContext,
FBPVariableDescription const & VarDesc,
FProperty * VarProperty,
UObject * Outer
)
Creates a new UBlueprintVariableNodeSpawner, charged with spawning a local-variable node (for a variable that belongs to a specific graph).
A newly allocated instance of this class.
Parameter |
Description |
---|---|
NodeClass |
The node type that you want the spawner to spawn. |
VarContext |
The graph that the local variable belongs to. |
VarDesc |
Details the local variable (name, type, etc.) |
VarProperty |
The property that represents the local-variable you want nodes spawned for. |
Outer |
Optional outer for the new spawner (if left null, the transient package will be used). |