Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h |
Include |
#include "BlueprintVariableNodeSpawner.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp |
FFieldVariant GetVarOuter() const
If this is a local variable, then this will return the UEdGraph that it belongs to, otherwise it pulls the outer from the wrapped member-variable property.
Null if the variable is no longer valid, otherwise an object pointer to the variable's owner.