UBlueprintVariableNodeSpawner::GetVarOuter

If this is a local variable, then this will return the [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) that it belongs to, otherwise it pulls the outer from the wrapped member-variable property.

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h

Include

#include "BlueprintVariableNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp

Syntax

FFieldVariant GetVarOuter() const

Remarks

If this is a local variable, then this will return the UEdGraph that it belongs to, otherwise it pulls the outer from the wrapped member-variable property.

Returns

Null if the variable is no longer valid, otherwise an object pointer to the variable's owner.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss