GetReplaceVariableMenu

Overload list

Windows
MacOS
Linux
Name Description

Public function Const

void

 

GetReplaceVariableMenu

(
    FToolMenuSection& Section,
    const UEdGraphNode* InGraphNod...,
    UBlueprint* InOwnerBlueprint,
    bool bInReplaceExistingVariable
)

Create menu for variable get/set nodes which allows for the replacement of variables

Public function Static

void

 

GetReplaceVariableMenu

(
    UToolMenu* Menu,
    UK2Node_Variable* Variable,
    UBlueprint* OwnerBlueprint,
    bool bReplaceExistingVariable
)

Create sub menu that shows all possible variables that can be used to replace the existing variable reference

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss