UK2Node::CanEverRemoveExecutionPin

Return whether the node's execution pins should support the remove execution pin action

Windows
MacOS
Linux

Override Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h

Include

#include "K2Node.h"

Syntax

virtual bool CanEverRemoveExecutionPin() const

Remarks

Return whether the node's execution pins should support the remove execution pin action

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss