| UObject::HasNonEditorOnlyReferences()
|
Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include |
#include "K2Node.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
virtual bool HasNonEditorOnlyReferences() const
Called during saving to determine if the object's references are used in game even when the object itself is never loaded outside the editor (because e.g. its references are followed during cooking)
true if this object's references should be marked as used in game even when the object is editoronly