| UEdGraphNode::DestroyNode()
|
Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ActorBoundEvent.h |
Include |
#include "K2Node_ActorBoundEvent.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/K2Node_ActorBoundEvent.cpp |
virtual void DestroyNode()
Destroy the specified node