UK2Node_AddComponentByClass::GetClassPinBaseClass

Gets base class to use for the 'class' pin.

Windows
MacOS
Linux

Override Hierarchy

UK2Node_ConstructObjectFromClass::GetClassPinBaseClass()

UK2Node_AddComponentByClass::GetClassPinBaseClass()

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddComponentByClass.h

Include

#include "K2Node_AddComponentByClass.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node_AddComponentByClass.cpp

Syntax

virtual UClass * GetClassPinBaseClass() const

Remarks

Gets base class to use for the 'class' pin. UObject by default.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss