| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h |
Include |
#include "K2Node_CallArrayFunction.h" |
class UK2Node_CallArrayFunction : public UK2Node_CallFunction
Name | Description | |
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UK2Node_CallArrayFunction ( |
Name | Description | ||
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GetArrayPins ( |
Retrieves the array pins and their property pins as a combo-struct |
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GetArrayTypeDependentPins ( |
Gather all pins on this node that are dependent on the array type, including the Array target pin. |
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UEdGraphPin ... |
GetTargetArrayPin() |
Retrieves the target pin for the function |
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IsWildcardProperty |
Checks if the passed in property is a wildcard property |
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PropagateArrayTypeInfo ( |
Name | Description | ||
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ConvertDeprecatedNode |
Performs a node-specific deprecation fixup, which may delete this node and replace it with another one |
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DoesInputWildcardPinAcceptArray ( |
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DoesOutputWildcardPinAcceptContainer ( |
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NotifyPinConnectionListChanged ( |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
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PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |