UK2Node_CallFunction::GetDescriptiveCompiledName

Tries to come up with a descriptive name for the compiled output

Windows
MacOS
Linux

Override Hierarchy

UEdGraphNode::GetDescriptiveCompiledName()

UK2Node_CallFunction::GetDescriptiveCompiledName()

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h

Include

#include "K2Node_CallFunction.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallFunction.cpp

Syntax

virtual FString GetDescriptiveCompiledName() const

Remarks

Tries to come up with a descriptive name for the compiled output

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss