UK2Node_CallMaterialParameterCollectionFunction

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UEdGraphNode

UK2Node

UK2Node_CallFunction

UK2Node_CallMaterialParameterCollectionFunction

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h

Include

#include "K2Node_CallMaterialParameterCollectionFunction.h"

Syntax

class UK2Node_CallMaterialParameterCollectionFunction : public UK2Node_CallFunction

Constructors

Name Description

Public function

UK2Node_CallMaterialParameterCollectionFunction

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UK2Node

Name Description

Public function Virtual

void

 

PreloadRequiredAssets()

Called before compilation begins, giving a blueprint time to force the linker to load data

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

PinDefaultValueChanged

(
    UEdGraphPin* Pin
)

Called when the DefaultValue of one of the pins of this node is changed in the editor

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

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