| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h |
Include |
#include "K2Node_ClassDynamicCast.h" |
class UK2Node_ClassDynamicCast : public UK2Node_DynamicCast
Name | Description | |
---|---|---|
|
UK2Node_ClassDynamicCast ( |
Name | Description | ||
---|---|---|---|
|
UEdGraphPin ... |
GetBoolSuccessPin() |
Get the boolean output pin that signifies a successful/failed cast. |
|
UEdGraphPin ... |
GetCastSourcePin() |
Get the input object to be casted pin |
Name | Description | ||
---|---|---|---|
|
FNodeHandlin... |
CreateNodeHandler ( |
|
|
IsConnectionDisallowed ( |
||
|
NotifyPinConnectionListChanged ( |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
Name | Description | ||
---|---|---|---|
|
AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
|
|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
GetNodeTitleColor() |
Gets the draw color of a node's title bar |