Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h |
Include |
#include "K2Node_Composite.h" |
class UK2Node_Composite : public UK2Node_Tunnel
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UEdGraph * |
BoundGraph |
The graph that this composite node is representing. |
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UK2Node_Composite ( |
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FixupInputAndOutputSink() |
Fixes up the input and output sink when needed, useful after PostEditUndo which changes which graph these nodes point to |
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UK2Node_Tunn... |
GetEntryNode() |
Get the entry/exit nodes inside this collapsed graph. |
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UK2Node_Tunn... |
GetExitNode() |
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DrawNodeAsEntry() |
Return whether to draw this node as an entry |
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DrawNodeAsExit() |
Return whether to draw this node as an entry |
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NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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CanUserDeleteNode() |
Whether or not this node can be deleted by user action |
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DestroyNode() |
Destroy the specified node |
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UObject *... |
GetJumpTargetForDoubleClick() |
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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TSharedPtr< ... |
MakeNameValidator() |
Create a name validator for this node |
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OnRenameNode ( |
Called when this node is being renamed after a successful name validation |
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PostPasteNode() |
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
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PostPlacedNewNode() |
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
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PostEditUndo() |
Called after applying a transaction to the object. |