| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h |
Include |
#include "K2Node_ConvertAsset.h" |
class UK2Node_ConvertAsset : public UK2Node
Name | Description | ||
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UClass * |
GetTargetClass() |
Returns the class for the object being converted |
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IsAssetClassType() |
True if this is converting an Asset Class, false for Asset Id |
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IsConvertToAsset() |
True if this is going from object to asset, false for default of asset to object |
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RefreshPinTypes() |
Name | Description | ||
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DoesInputWildcardPinAcceptArray ( |
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DoesOutputWildcardPinAcceptContainer ( |
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ERedirectTyp... |
DoPinsMatchForReconstruction ( |
Whether or not two pins match for purposes of reconnection after reconstruction. |
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetCompactNodeTitle() |
Return title if drawing this node in 'compact' mode |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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GetNodeRefreshPriority() |
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IsConnectionDisallowed ( |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
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NotifyPinConnectionListChanged ( |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
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PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed |
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ShouldDrawCompact() |
Should draw compact |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetKeywords() |
Returns the keywords that should be used when searching for this node |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |