| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h |
Include |
#include "K2Node_CreateDelegate.h" |
class UK2Node_CreateDelegate : public UK2Node
Name | Description | |
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UK2Node_CreateDelegate ( |
Name | Description | ||
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UEdGraphPin ... |
GetDelegateOutPin() |
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UFunction &#... |
GetDelegateSignature() |
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GetFunctionName() |
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UEdGraphPin ... |
GetObjectInPin() |
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UClass * |
GetScopeClass ( |
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HandleAnyChange ( |
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HandleAnyChange ( |
Return Graph and Blueprint, when they should be notified about change. It allows to call BroadcastChanged only once per blueprint. |
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HandleAnyChangeWithoutNotifying() |
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IsValid |
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SetFunction ( |
Set new Function name (Without notifying about the change) |
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ValidationAfterFunctionsAreCreated ( |
Name | Description | ||
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FNodeHandlin... |
CreateNodeHandler ( |
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ERedirectTyp... |
DoPinsMatchForReconstruction ( |
Whether or not two pins match for purposes of reconnection after reconstruction. |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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GetNodeRefreshPriority() |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
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PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed |
Name | Description | ||
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AddSearchMetaDataInfo ( |
Add's node data to the search metadata, override to collect more data that may be desirable to search for |
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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UObject *... |
GetJumpTargetForDoubleClick() |
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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NodeConnectionListChanged() |
Called when something external to this node has changed the connection list of any of the pins in the node |
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PinConnectionListChanged ( |
Called when the connection list of one of the pins of this node is changed in the editor |
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PinTypeChanged ( |
Called when one of the pins of this node has had its' pin type changed from an external source (like the SPinTypeSelector in the case of kismet) |