UK2Node_CreateDelegate

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h

Include

#include "K2Node_CreateDelegate.h"

Syntax

class UK2Node_CreateDelegate : public UK2Node

Variables

Name Description

Public variable

FGuid

 

SelectedFunctionGuid

Public variable

FName

 

SelectedFunctionName

Constructors

Name Description

Public function

UK2Node_CreateDelegate

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UEdGraphPin ...

 

GetDelegateOutPin()

Public function Const

UFunction &#...

 

GetDelegateSignature()

Public function Const

FName

 

GetFunctionName()

Public function Const

UEdGraphPin ...

 

GetObjectInPin()

Public function Const

UClass *

 

GetScopeClass

(
    bool bDontUseSkeletalClassForSelf
)

Public function

void

 

HandleAnyChange

(
    bool bForceModify
)

Public function

void

 

HandleAnyChange

(
    UEdGraph*& OutGraph,
    UBlueprint*& OutBlueprint
)

Return Graph and Blueprint, when they should be notified about change. It allows to call BroadcastChanged only once per blueprint.

Public function

void

 

HandleAnyChangeWithoutNotifying()

Public function Const

bool

 

IsValid

(
    FString* OutMsg,
    bool bDontUseSkeletalClassForSelf
)

Public function

void

 

SetFunction

(
    FName Name
)

Set new Function name (Without notifying about the change)

Public function Const

void

 

ValidationAfterFunctionsAreCreated

(
    FCompilerResultsLog& MessageLog,
    bool bFullCompile
)

Overridden from UK2Node

Name Description

Public function Virtual Const

FNodeHandlin...

 

CreateNodeHandler

(
    FKismetCompilerContext& CompilerCo...
)

Public function Virtual Const

ERedirectTyp...

 

DoPinsMatchForReconstruction

(
    const UEdGraphPin* NewPin,
    int32 NewPinIndex,
    const UEdGraphPin* OldPin,
    int32 OldPinIndex
)

Whether or not two pins match for purposes of reconnection after reconstruction.

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

int32

 

GetNodeRefreshPriority()

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Public function Virtual

void

 

PostReconstructNode()

Called at the end of ReconstructNode, allows node specific work to be performed

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

void

 

AddSearchMetaDataInfo

(
    TArray< struct FSearchTagDataPair >...
)

Add's node data to the search metadata, override to collect more data that may be desirable to search for

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

UObject *...

 

GetJumpTargetForDoubleClick()

Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual

void

 

NodeConnectionListChanged()

Called when something external to this node has changed the connection list of any of the pins in the node

Public function Virtual

void

 

PinConnectionListChanged

(
    UEdGraphPin* Pin
)

Called when the connection list of one of the pins of this node is changed in the editor

Public function Virtual

void

 

PinTypeChanged

(
    UEdGraphPin* Pin
)

Called when one of the pins of this node has had its' pin type changed from an external source (like the SPinTypeSelector in the case of kismet)

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