| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h |
Include |
#include "K2Node_EaseFunction.h" |
class UK2Node_EaseFunction : public UK2Node
Name | Description | |
---|---|---|
|
UK2Node_EaseFunction ( |
Name | Description | ||
---|---|---|---|
|
ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
|
|
GetMenuActions |
Replacement for GetMenuEntries(). |
|
|
GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
|
|
IsConnectionDisallowed ( |
||
|
IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
|
|
NotifyPinConnectionListChanged ( |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
|
|
PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed |
Name | Description | ||
---|---|---|---|
|
AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
|
|
GetIconAndTint ( |
||
|
GetNodeContextMenuActions ( |
Gets a list of actions that can be done to this particular node |
|
|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
GetTooltipText() |
Gets the tooltip to display when over the node |
|
|
IncludeParentNodeContextMenu() |
Does the node context menu inherit parent class's menu |
|
|
PinDefaultValueChanged ( |
Called when the DefaultValue of one of the pins of this node is changed in the editor |
|
|
PinTypeChanged ( |
Called when one of the pins of this node has had its' pin type changed from an external source (like the SPinTypeSelector in the case of kismet) |