| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetEnumeratorName.h |
Include |
#include "K2Node_GetEnumeratorName.h" |
class UK2Node_GetEnumeratorName : public UK2Node
Name | Description | |
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UK2Node_GetEnumeratorName ( |
Name | Description | ||
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UEnum * |
GetEnum() |
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GetFunctionName() |
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UpdatePinType() |
Name | Description | ||
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EarlyValidation ( |
This function if used for nodes that needs CDO for validation (Called before expansion) |
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetCompactNodeTitle() |
Return title if drawing this node in 'compact' mode |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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GetNodeRefreshPriority() |
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IsConnectionDisallowed ( |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
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NotifyPinConnectionListChanged ( |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
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PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed |
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ShouldDrawCompact() |
Should draw compact |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetIconAndTint ( |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name |
Description |
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EnumeratorPinName |