| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputAction.h |
Include |
#include "K2Node_InputAction.h" |
class UK2Node_InputAction :
public UK2Node,
public IK2Node_EventNodeInterface
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bConsumeInput |
Prevents actors with lower priority from handling this input. |
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uint32: 1 |
bExecuteWhenPaused |
Should the binding execute even when the game is paused. |
|
uint32: 1 |
bOverrideParentBinding |
Should any bindings to this event in parent classes be removed. |
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InputActionName |
Name | Description | |
---|---|---|
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UK2Node_InputAction ( |
Name | Description | ||
---|---|---|---|
|
UEdGraphPin ... |
GetPressedPin() |
Get the 'pressed' input pin |
|
UEdGraphPin ... |
GetReleasedPin() |
Get the 'released' input pin |
Name | Description | ||
---|---|---|---|
|
ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
|
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GetMenuActions |
Replacement for GetMenuEntries(). |
|
|
GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
|
|
FBlueprintNo... |
GetSignature() |
Retrieves a unique identifier for this node type. |
|
ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
Name | Description | ||
---|---|---|---|
|
AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
|
|
GetIconAndTint ( |
||
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
GetNodeTitleColor() |
Gets the draw color of a node's title bar |
|
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GetTooltipText() |
Gets the tooltip to display when over the node |
|
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IsCompatibleWithGraph ( |
Determine if a node of this type can be created for the specified graph. |
|
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ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name | Description | ||
---|---|---|---|
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name | Description | ||
---|---|---|---|
|
TSharedPtr< ... |
GetEventNodeAction ( |