| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputTouch.h |
Include |
#include "K2Node_InputTouch.h" |
class UK2Node_InputTouch :
public UK2Node,
public IK2Node_EventNodeInterface
Name | Description | |
---|---|---|
|
UK2Node_InputTouch ( |
Name | Description | ||
---|---|---|---|
|
UEdGraphPin ... |
GetFingerIndexPin() |
|
|
UEdGraphPin ... |
GetLocationPin() |
|
|
UEdGraphPin ... |
GetMovedPin() |
Get the 'moved' input pin |
|
UEdGraphPin ... |
GetPressedPin() |
Get the 'pressed' input pin |
|
UEdGraphPin ... |
GetReleasedPin() |
Get the 'released' input pin |
|
UEnum * |
GetTouchIndexEnum() |
|
|
IsCompatibleWithGraph ( |
Name | Description | ||
---|---|---|---|
|
ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
|
|
GetMenuActions |
Replacement for GetMenuEntries(). |
|
|
GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
|
|
ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
Name | Description | ||
---|---|---|---|
|
AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
|
|
GetIconAndTint ( |
||
|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
GetNodeTitleColor() |
Gets the draw color of a node's title bar |
|
|
GetTooltipText() |
Gets the tooltip to display when over the node |
Name | Description | ||
---|---|---|---|
|
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name | Description | ||
---|---|---|---|
|
TSharedPtr< ... |
GetEventNodeAction ( |