UK2Node_Knot::ExpandNode

Expands a node while compiling, which may add additional nodes or delete this node

Windows
MacOS
Linux

Override Hierarchy

UK2Node::ExpandNode()

UK2Node_Knot::ExpandNode()

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h

Include

#include "K2Node_Knot.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node_Knot.cpp

Syntax

virtual void ExpandNode
(
    class FKismetCompilerContext & CompilerContext,
    UEdGraph * SourceGraph
)

Remarks

Expands a node while compiling, which may add additional nodes or delete this node

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss