Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h |
Include |
#include "K2Node_MakeStruct.h" |
class UK2Node_MakeStruct : public UK2Node_StructMemberSet
Pure kismet node that creates a struct with specified values for each member.
Name | Description | ||
---|---|---|---|
|
bMadeAfterOverridePinRemoval |
Helper property to handle upgrades from an old system of displaying pins for the override values that properties referenced as a conditional of being set in a struct |
Name | Description | |
---|---|---|
|
UK2Node_MakeStruct ( |
Name | Description | ||
---|---|---|---|
|
CanBeMade ( |
Returns false if: |
|
|
CanBeSplit ( |
Can this struct be used as a split pin |
Name | Description | ||
---|---|---|---|
|
ConvertDeprecatedNode |
Performs a node-specific deprecation fixup, which may delete this node and replace it with another one |
|
|
FNodeHandlin... |
CreateNodeHandler ( |
|
|
ERedirectTyp... |
DoPinsMatchForReconstruction ( |
Whether or not two pins match for purposes of reconnection after reconstruction. |
|
DrawNodeAsVariable() |
Return whether to draw this node as a small variable node |
|
|
GetMenuActions |
Replacement for GetMenuEntries(). |
|
|
GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
|
|
IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
|
|
NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
|
|
PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |
Name | Description | ||
---|---|---|---|
|
AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
|
|
GetIconAndTint ( |
||
|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
GetNodeTitleColor() |
Gets the draw color of a node's title bar |
|
|
GetTooltipText() |
Gets the tooltip to display when over the node |
|
|
PostPlacedNewNode() |
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
|
|
ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name |
Description |
|
---|---|---|
|
FMakeStructPinManager |