| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MatineeController.h |
Include |
#include "K2Node_MatineeController.h" |
class UK2Node_MatineeController : public UK2Node
Name | Description | ||
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AMatineeActor &... |
MatineeActor |
The matinee actor in the level that this node controls |
Name | Description | |
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UK2Node_MatineeController ( |
Name | Description | ||
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UEdGraphPin ... |
GetFinishedPin() |
Gets the "finished playing matinee sequence" pin |
Name | Description | ||
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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AActor * |
GetReferencedLevelActor() |
If this node references an actor in the level that should be selectable by "Find Actors In Level," this will return a reference to that actor |
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IsNodeSafeToIgnore() |
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). |
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NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
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PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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CanDuplicateNode() |
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |