UK2Node_Select::NotifyPinConnectionListChanged

Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards

Windows
MacOS
Linux

Override Hierarchy

UK2Node::NotifyPinConnectionListChanged()

UK2Node_Select::NotifyPinConnectionListChanged()

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h

Include

#include "K2Node_Select.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node_Select.cpp

Syntax

virtual void NotifyPinConnectionListChanged
(
    UEdGraphPin * Pin
)

Remarks

Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss