| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h |
Include |
#include "K2Node_SpawnActor.h" |
class UK2Node_SpawnActor : public UK2Node
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UK2Node_SpawnActor ( |
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CreatePinsForClass ( |
Create new pins to show properties on archetype |
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UEdGraphPin ... |
GetBlueprintPin ( |
Get the blueprint input pin |
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UEdGraphPin ... |
GetNoCollisionFailPin() |
Get the no collision fail input pin |
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UEdGraphPin ... |
GetResultPin() |
Get the result output pin |
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UEdGraphPin ... |
GetSpawnTransformPin() |
Get the spawn transform input pin |
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UEdGraphPin ... |
GetThenPin() |
Get the then output pin |
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UEdGraphPin ... |
GetWorldContextPin() |
Get the world context input pin, can return NULL |
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IsCompatibleWithGraph ( |
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IsSpawnVarPin ( |
See if this is a spawn variable pin, or a 'default' pin |
Name | Description | ||
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FNodeHandlin... |
CreateNodeHandler ( |
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetNodeAttributes ( |
This function returns an arbitrary number of attributes that describe this node for analytics events |
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HasExternalDependencies |
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). |
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IsNodeSafeToIgnore() |
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). |
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ReallocatePinsDuringReconstruction ( |
Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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FEdGraphNode... |
GetDeprecationResponse ( |
Returns the response to use when reporting a deprecation. |
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GetIconAndTint ( |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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IsDeprecated() |
Returns true if this node is deprecated. |
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PinDefaultValueChanged ( |
Called when the DefaultValue of one of the pins of this node is changed in the editor |