Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h |
Include |
#include "K2Node_Switch.h" |
class UK2Node_Switch : public UK2Node
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uint32: 1 |
bHasDefaultPin |
If true switch has a default pin |
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TSubclassOf< cl... |
FunctionClass |
The class that the function is from. |
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FunctionName |
The function underpining the switch, if required |
Name | Description | |
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UK2Node_Switch ( |
Name | Description | ||
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AddPinToSwitchNode() |
Adds a new execution pin to a switch node |
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CanRemoveExecutionPin ( |
Whether an execution pin can be removed from the node or not |
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CreateCasePins() |
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CreateFunctionPin() |
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CreateSelectionPin() |
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UEdGraphPin ... |
GetDefaultPin() |
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GetExportTextForPin ( |
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UEdGraphPin ... |
GetFunctionPin() |
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FEdGraphPinT... |
GetInnerCaseType() |
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GetPinNameGivenIndex ( |
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FEdGraphPinT... |
GetPinType() |
Gets the pin type from the schema for the subclass |
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UEdGraphPin ... |
GetSelectionPin() |
Getting pin access |
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GetSelectionPinName() |
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GetUniquePinName() |
Gets a unique pin name, the next in the sequence |
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RemovePin ( |
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RemovePinFromSwitchNode ( |
Removes the specified execution pin from an switch node |
Name | Description | ||
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CanEverRemoveExecutionPin() |
Return whether the node's execution pins should support the remove execution pin action |
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FNodeHandlin... |
CreateNodeHandler ( |
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ERedirectTyp... |
DoPinsMatchForReconstruction ( |
Whether or not two pins match for purposes of reconnection after reconstruction. |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetIconAndTint ( |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |