| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchInteger.h |
Include |
#include "K2Node_SwitchInteger.h" |
class UK2Node_SwitchInteger : public UK2Node_Switch
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StartIndex |
Set the starting index for the node |
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UK2Node_SwitchInteger ( |
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CanRemoveExecutionPin ( |
Whether an execution pin can be removed from the node or not |
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CreateCasePins() |
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CreateSelectionPin() |
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GetPinNameGivenIndex ( |
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FEdGraphPinT... |
GetPinType() |
Gets the pin type from the schema for the subclass |
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GetUniquePinName() |
Gets a unique pin name, the next in the sequence |
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RemovePin ( |
Name | Description | ||
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GetMenuActions |
Replacement for GetMenuEntries(). |
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ReallocatePinsDuringReconstruction ( |
Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) |
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ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
Name | Description | ||
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |