UK2Node_TemporaryVariable

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MacOS
Linux

Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TemporaryVariable.h

Include

#include "K2Node_TemporaryVariable.h"

Syntax

class UK2Node_TemporaryVariable : public UK2Node

Variables

Name Description

Public variable

bool

 

bIsPersistent

Whether or not this variable should be flagged with CPF_SaveGame, and inherit its name from the GUID of the macro that that gave rise to it

Public variable

FEdGraphPinType

 

VariableType

Constructors

Name Description

Public function

UK2Node_TemporaryVariable

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

UEdGraphPin ...

 

GetVariablePin()

Get variable pin

Overridden from UK2Node

Name Description

Public function Virtual Const

FNodeHandlin...

 

CreateNodeHandler

(
    FKismetCompilerContext& CompilerCo...
)

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

FBlueprintNo...

 

GetSignature()

Retrieves a unique identifier for this node type.

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Public function Virtual

void

 

NotifyPinConnectionListChanged

(
    UEdGraphPin* Pin
)

Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared

Public function Virtual

void

 

PostReconstructNode()

Called at the end of ReconstructNode, allows node specific work to be performed

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

bool

 

CanPasteHere

(
    const UEdGraph* TargetGraph
)

Determine if this node can live in the specified graph

Public function Virtual Const

FString

 

GetDescriptiveCompiledName()

Tries to come up with a descriptive name for the compiled output

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    UEdGraph const* Graph
)

Determine if a node of this type can be created for the specified graph.

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