ADEPRECATED_PlacedEditorUtilityBase

Base class of all placed Blutility editor utilities.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

ADEPRECATED_PlacedEditorUtilityBase

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Classes/PlacedEditorUtilityBase.h

Include

#include "PlacedEditorUtilityBase.h"

Syntax

class ADEPRECATED_PlacedEditorUtilityBase : public AActor

Remarks

Base class of all placed Blutility editor utilities.

Variables

Name Description

Public variable

FString

 

HelpText

Constructors

Name Description

Public function

ADEPRECATED_PlacedEditorUtilityBase

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

ClearActorSelectionSet()

Remove all actors from the selection set.

Public function

AActor *

 

GetActorReference

(
    FString PathToActor
)

Attempts to find the actor specified by PathToActor in the current editor world

Public function

bool

 

GetLevelViewportCameraInfo

(
    FVector& CameraLocation,
    FRotator& CameraRotation
)

Gets information about the camera position for the primary level editor viewport.

Public function

TArray< AAct...

 

GetSelectionSet()

Returns the current selection set in the editor.

Public function

void

 

SelectNothing()

Selects nothing in the editor (another way to clear the selection)

Public function

void

 

SetActorSelectionState

(
    AActor* Actor,
    bool bShouldBeSelected
)

Set the selection state for the selected actor.

Public function

void

 

SetLevelViewportCameraInfo

(
    FVector CameraLocation,
    FRotator CameraRotation
)

Sets information about the camera position for the primary level editor viewport.

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

ShouldTickIfViewportsOnly()

If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly

Public function Virtual

void

 

TickActor

(
    float DeltaTime,
    ELevelTick TickType,
    FActorTickFunction& ThisTickFuncti...
)

Dispatches the once-per frame Tick() function for this actor

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