| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h |
Include |
#include "AssetActionUtility.h" |
class UAssetActionUtility :
public UEditorUtilityObject,
public IEditorUtilityExtension
Base class for all asset action-related utilities Any functions/events that are exposed on derived classes that have the correct signature will be included as menu options when right-clicking on a group of assets in the content browser.
Name | Description | ||
---|---|---|---|
|
UClass * |
GetSupportedClass() |
Return the class that this asset action supports (if not implemented, it will show up for all asset types) |
|
IsActionForBlueprints() |
Returns whether or not this action is designed to work specifically on Blueprints (true) or on all assets (false). |