Module |
|
Header |
/Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
Include |
#include "EditorUtilityLibrary.h" |
Source |
/Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp |
static UAsyncEditorOpenMapAndFocusActor * AsyncEditorOpenMapAndFocusActor
(
FSoftObjectPath Map,
FString FocusActorName
)