| UBlueprintAsyncActionBase::SetReadyToDestroy()
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Module |
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Header |
/Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
Include |
#include "EditorUtilityLibrary.h" |
Source |
/Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp |
virtual void SetReadyToDestroy()
Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance