UEditorUtilityBlueprintFactory::CanCreateNew

Windows
MacOS
Linux

Override Hierarchy

UFactory::CanCreateNew()

UEditorUtilityBlueprintFactory::CanCreateNew()

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprintFactory.h

Include

#include "EditorUtilityBlueprintFactory.h"

Source

/Engine/Source/Editor/Blutility/Private/EditorUtilityBlueprintFactory.cpp

Syntax

virtual bool CanCreateNew() const

Returns

true if the factory can currently create a new object from scratch.

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