| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h |
Include |
#include "EditorUtilitySubsystem.h" |
class UEditorUtilitySubsystem : public UEditorSubsystem
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LoadedUIs |
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RegisteredTabs |
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StartupObjects |
Name | Description | |
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UEditorUtilitySubsystem() |
Name | Description | ||
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CancelAllTasksCommand ( |
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CanRun ( |
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CloseTabByID ( |
Given an ID for a tab, try to find and close an existing tab. |
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DoesTabExist ( |
Given an ID for a tab, try to find an existing tab. Returns true if it found a tab. |
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UClass * |
FindBlueprintClass ( |
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UClass * |
FindClassByName ( |
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UEditorUtili... |
FindUtilityWidgetFromBlueprint |
Given an editor utility widget blueprint, get the widget it creates. |
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HandleStartup() |
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MainFrameCreationFinished ( |
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ProcessRunTaskCommands() |
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RegisterAndExecuteTask ( |
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RegisterReferencedObject ( |
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RegisterTabAndGetID ( |
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ReleaseInstanceOfAsset ( |
Allow startup object to be garbage collected. |
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RemoveTaskFromActiveList ( |
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RunTaskCommand ( |
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UEditorUtili... |
SpawnAndRegisterTab |
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UEditorUtili... |
SpawnAndRegisterTabAndGetID ( |
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SpawnRegisteredTabByID ( |
Given an ID for a tab, try to find a tab spawner that matches, and then spawn a tab. |
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Tick ( |
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TryRun ( |
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UnregisterReferencedObject ( |
Name | Description | ||
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Deinitialize() |
Implement this for deinitialization of instances of the system |
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Initialize ( |
Implement this for initialization of instances of the system |