| UClothingAssetFactoryBase::CreateFromSkeletalMesh()
|
Module |
|
Header |
/Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
Include |
#include "ClothingAssetFactory.h" |
Source |
/Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp |
virtual UClothingAssetBase * CreateFromSkeletalMesh
(
USkeletalMesh * TargetMesh,
FSkeletalMeshClothBuildParams & Params
)
Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh
Parameter |
Description |
---|---|
TargetMesh |
The mesh to target |
Params |
Extra operation params (LOD/Section index etc...) |