| UClothingAssetFactoryBase::ImportLodToClothing()
|
Module |
|
Header |
/Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
Include |
#include "ClothingAssetFactory.h" |
Source |
/Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp |
virtual UClothingAssetBase * ImportLodToClothing
(
USkeletalMesh * TargetMesh,
FSkeletalMeshClothBuildParams & Params
)
Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object
Parameter |
Description |
---|---|
TargetMesh |
The owner mesh |
Params |
Build parameters for the operation (target clothing object, source data) |