UClothingAssetFactory::ImportLodToClothing

Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object

Windows
MacOS
Linux

Override Hierarchy

UClothingAssetFactoryBase::ImportLodToClothing()

UClothingAssetFactory::ImportLodToClothing()

References

Module

ClothingSystemEditor

Header

/Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h

Include

#include "ClothingAssetFactory.h"

Source

/Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp

Syntax

virtual UClothingAssetBase * ImportLodToClothing
(
    USkeletalMesh * TargetMesh,
    FSkeletalMeshClothBuildParams & Params
)

Remarks

Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object

Parameters

Parameter

Description

TargetMesh

The owner mesh

Params

Build parameters for the operation (target clothing object, source data)

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