UClothingAssetFactory

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MacOS
Linux

Inheritance Hierarchy

References

Module

ClothingSystemEditor

Header

/Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h

Include

#include "ClothingAssetFactory.h"

Syntax

class UClothingAssetFactory : public UClothingAssetFactoryBase

Constructors

Name Description

Public function

UClothingAssetFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UClothingAssetFactoryBase

Name Description

Public function Virtual

bool

 

CanImport

(
    const FString& Filename
)

Tests whether the given filename should be able to be imported.

Public function Virtual

UClothingAss...

 

CreateFromApexAsset

(
    nvidia::apex::ClothingAsset* I...,
    USkeletalMesh* TargetMesh,
    FName InName
)

Given an APEX asset, build a UClothingAssetCommon containing the required data.

Public function Virtual

UClothingAss...

 

CreateFromExistingCloth

(
    USkeletalMesh* TargetMesh,
    USkeletalMesh* SourceMesh,
    UClothingAssetBase* SourceAsse...
)

Given a target mesh and a source clothing asset bound to source mesh, clone the clothing asset for use on the target mesh

Public function Virtual

UClothingAss...

 

CreateFromSkeletalMesh

(
    USkeletalMesh* TargetMesh,
    FSkeletalMeshClothBuildParams& Par...
)

Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh

Public function Virtual

UClothingAss...

 

Import

(
    const FString& Filename,
    USkeletalMesh* TargetMesh,
    FName InName
)

Import the given file, treating it as an APEX asset file and return the resulting asset.

Public function Virtual

UClothingAss...

 

ImportLodToClothing

(
    USkeletalMesh* TargetMesh,
    FSkeletalMeshClothBuildParams& Par...
)

Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object

Public function Virtual

UClothingAss...

 

Reimport

(
    const FString& Filename,
    USkeletalMesh* TargetMesh,
    UClothingAssetBase* OriginalAs...
)

Reimport an asset from the specified file

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