| UObjectBase
|
Module |
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Header |
/Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
Include |
#include "ClothingAssetFactory.h" |
class UClothingAssetFactory : public UClothingAssetFactoryBase
Name | Description | |
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UClothingAssetFactory ( |
Name | Description | ||
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CanImport ( |
Tests whether the given filename should be able to be imported. |
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|
UClothingAss... |
CreateFromApexAsset ( |
Given an APEX asset, build a UClothingAssetCommon containing the required data. |
|
UClothingAss... |
CreateFromExistingCloth ( |
Given a target mesh and a source clothing asset bound to source mesh, clone the clothing asset for use on the target mesh |
|
UClothingAss... |
CreateFromSkeletalMesh ( |
Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh |
|
UClothingAss... |
Import ( |
Import the given file, treating it as an APEX asset file and return the resulting asset. |
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UClothingAss... |
ImportLodToClothing ( |
Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object |
|
UClothingAss... |
Reimport ( |
Reimport an asset from the specified file |