| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
Include |
#include "ClothingAssetFactoryInterface.h" |
class UClothingAssetFactoryBase : public UObject
Clothing asset factories should inherit this interface/uobject to provide functionality to build clothing assets from .apx files imported to the engine
Name | Description | ||
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CanImport ( |
Should return whether or not the factory can handle the incoming file (check validity etc.) |
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UClothingAss... |
CreateFromApexAsset ( |
Given an APEX asset instantiated from the filename checked with CanImport, the factory is expected to build a valid clothing asset (or nullptr if it cannot). |
|
UClothingAss... |
CreateFromExistingCloth ( |
Given a target mesh and a source clothing asset bound to source mesh, clone the clothing asset for use on the target mesh |
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UClothingAss... |
CreateFromSkeletalMesh ( |
Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh |
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UClothingAss... |
Import ( |
Import an asset from the specified file |
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UClothingAss... |
ImportLodToClothing ( |
Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object |
|
UClothingAss... |
Reimport ( |
Reimport an asset from the specified file |