AManipulator::SetAssociatedComponent

Set the component that should be moved when the manipulator was moved.

Windows
MacOS
Linux

References

Module

ComponentVisualizers

Header

/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h

Include

#include "Manipulator.h"

Source

/Engine/Source/Editor/ComponentVisualizers/Private/Manipulator.cpp

Syntax

void SetAssociatedComponent
(
    USceneComponent * SceneComponent
)

Remarks

Set the component that should be moved when the manipulator was moved.

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