Module |
|
Header |
/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h |
Include |
#include "Manipulator.h" |
Source |
/Engine/Source/Editor/ComponentVisualizers/Private/Manipulator.cpp |
void SetAssociatedComponent
(
USceneComponent * SceneComponent
)
Set the component that should be moved when the manipulator was moved.