FSplineComponentVisualizer::HandleFrustumSelect

Handle frustum select input

Windows
MacOS
Linux

Override Hierarchy

FComponentVisualizer::HandleFrustumSelect()

FSplineComponentVisualizer::HandleFrustumSelect()

References

Module

ComponentVisualizers

Header

/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h

Include

#include "SplineComponentVisualizer.h"

Source

/Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp

Syntax

virtual bool HandleFrustumSelect
(
    const FConvexVolume & InFrustum,
    FEditorViewportClient * InViewportClient,
    FViewport * InViewport
)

Remarks

Handle frustum select input

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss