FSplineMeshComponentVisualizer::GetEditedSplineMeshComponent

Get the spline component we are currently editing

Windows
MacOS
Linux

References

Module

ComponentVisualizers

Header

/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h

Include

#include "SplineMeshComponentVisualizer.h"

Source

/Engine/Source/Editor/ComponentVisualizers/Private/SplineMeshComponentVisualizer.cpp

Syntax

USplineMeshComponent * GetEditedSplineMeshComponent() const

Remarks

Get the spline component we are currently editing

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